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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Direct Input
Erm, strange question? Do you want to get any input from the user? Are you using direct X?? If your using DirectX then Direct Input is just a way of handling user input. If you just want the mouse then you can use WM_MOUSEMOVE messages etc. but you can get joypad and keyboard info from Direct Input. I suppose there is no real reason to use it appart from its easier than not using it (IMHO). Adrian -----Original Message----- From: gameprogrammer-owner@gameprogrammer.com [mailto:gameprogrammer-owner@gameprogrammer.com] On Behalf Of Akbar A. Sent: 17 March 2000 04:02 To: gameprogrammer@gameprogrammer.com Subject: Direct Input I was kind of curious, why would a fps use DirectInput? Do people actually play Fps with those wacky joysticks? Like i am adding DirectInput support to my game but not sure if i need to. My game is much like tribes except the time changes and the level is effected. akbar A. // peicewise software // lead programmer ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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