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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Why Does Everyone Insist On Using Structs for Everything?!
On Fri, 17 Mar 2000, Mike Main wrote: > Why doesn't anyone ever use C++ for what it's good for? Object oriented > programming? Everyone always seem to use structs. Giving everything acess > to encaspulated members makes me want to scream! AAAAARRRGGGGHHH!!!! Sorry > for the rant I had to get that off my chest :). Learning takes time. C++ is a multiparadigm language that supports procedural[1], object and generic programming <templates>. I personally went through them in that order with a couple/few years at each. I would recommend to everyone to keep learning new languages or anything else that is new. For me that is currently Scheme and how to make fast abstract rendering toolkits (can use D3D or OpenGL). Off to C++ GUI programming :-) (although I am making it bindable to Perl, Python, Scheme (via GUILE) and Java). And yes I use classes, templates, exceptions, const, operator overloading, function overloading, stl (although I suppose that is the C++ standard library now). -- Marc Hernandez [1] Purposefully did not put functional programming as that has a very different meaning. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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