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Wise2Food



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how i start a game



Title: Clear Day
Personally the way I start a game is to break it down into sections
type: action
 adventure
 rpg
 learning
 ect.
second I decide/determin what kind of world it will be taking place in
playfeild: boxed
 scrolling
 3D
 2D layerd
 rapped
after that I consentrate on actual programming starting with input
    How are players going to interact with this game.  I would recommend you at least put in keyboard suport for the first stages, it can allways be taken out when it is ported.   Meese, joy pad/stick and dedicated devices can be added and tested later butt keep them in mind.
    Set up the playing field, make a map(s) of all the static objects.  Create the graphic reps for said objects and display them.
    set up the action objects, make the rules they follow.  What do they react to and how?  Reachion objects.  What acts on them and what happens to it when it does?(player controlled objects fit in this catagory)
    Once the graphics are in place you'll want sound, there's only 2 sound areas I concern myself
 background
 reaction
 
    Background sound, if possible, I send to the card and loop it.
    reaction sounds I tie into the graphic reactions (arrows launch and striking home, ax hitting a tree, ect.)
 
I know the abbove leaves a lottttttttttttttttttt to be desired in axual programming, but no project is to big if you break it into enough parts.
 
thanks and don't worry about correcting my spelling
PS others may do it differently
 
 
 
Derold Clifford
    
f_sister@hotmail.com