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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Information Outlet
I need to find a good explaination on how to rotate bitmaps. I was thinking of an algorithm. Maybe take each line of the bitmap, rasterize it using the "Best Line" algorithm, and then draw each line like a line with each pixel being a pixel from that line (stored in a stack or a queue). The only things wrong with this is: A)It's slow. B)There would be empty spaces. So what's the most efficient way? Mike > In a message dated 3/12/00 3:47:19 PM Central Standard Time, > habil.silva@netc.pt writes: > > << I'm currently working on a game, but I'm unable to do fast bitmap > stretching > & rotating in > real-time. I would really enjoy learning from what you have done in this > area. >> > > My next how-to will deal with digital filtering. The one after that will > directly address this issue. Don't worry - I'll get to it eventually! > -Ender Wiggin > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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