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Re: Information Outlet



I need to find a good explaination on how to rotate bitmaps.  I was thinking
of an algorithm.  Maybe take each line of the bitmap, rasterize it using the
"Best Line" algorithm, and then draw each line like a line with each pixel
being a pixel from that line (stored in a stack or a queue).  The only
things wrong with this is:
A)It's slow.
B)There would be empty spaces.

So what's the most efficient way?

Mike
> In a message dated 3/12/00 3:47:19 PM Central Standard Time,
> habil.silva@netc.pt writes:
>
> << I'm currently working on a game, but I'm unable to do fast bitmap
> stretching
>  & rotating in
>  real-time. I would really enjoy learning from what you have done in this
>  area. >>
>
> My next how-to will deal with digital filtering. The one after that will
> directly address this issue. Don't worry - I'll get to it eventually!
> -Ender Wiggin
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We were all beginners once

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