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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Game dev system
Not necessarily. I think that developing on a high end machine would be best because compile/render times will be lower. This is ofcourse on the condition that it is tested to run to the lowest common denominator, or slowest machine that you would want it to run on. Tim ___________________________________________ Beer is the path to the dark side. Beer leads to Vodka, Vodka leads to Speights. Speights, leads to suffering >>> Habil Silva <habil.silva@netc.pt> 13/03/00 01:56:43 >>> But I guess, that the best game developer platform isn't the one that offers the most performance. It should be a mid-range system. Developing games for/on high-range systems may limit their acceptance in the low-range PC market, because they may run too slow. İİİİİİİİİİİİİİİİİİİİİÑe GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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