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Re: Information Outlet



Hi.

I only read your posting yesterday, and I am really interested in reading
your work. I'm
also interested in the same programming areas as you: graphics &
optimization.
I also avoid using third-party SDK's and drivers, preferring to build my own
routines. Last year I designed a fully optimized GUI for a school project,
in just
four months (under DOS, using VESA 2.0 support) with scrollbars, checkboxes,
menubars, etc, and graphics/text overlapping windows. It also featured a
virtual desktop,
and I invented(?) a technique called 'font caching' to speed-up the drawing
of vector text.
I'm currently working on a game, but I'm unable to do fast bitmap stretching
& rotating in
real-time. I would really enjoy learning from what you have done in this
area.
If you want to send me any large files, use this address:
habil_silva@netc.pt

Thanks in advance,
Habil Silva


----- Original Message -----
From: <EnderWiggenRules@aol.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Sunday, March 05, 2000 6:03 PM
Subject: Information Outlet


> Hi. I'm relatively new to this mailing list and have been enjoying it
quite a
> bit. I am a computer graphics programmer and have been exploring game
> programming for some time. I would like release a few text files/source
code
> to you guys and tell me what you think. They will cover simple techniques
> like resizing images (the
do-it-yourself-so-that-it-goes-faster-than-DirectX
> way) to morphing of images to full-blown 3D programming (no libraries -
all
> hard code). I almost never use libraries - I prefer to know what every
single
> command I type does. I also am an expert of optimization techniques. Would
> this mailing list be a good place where I can release this information?
You
> can use all of the information I send in whatever programming environment
you
> want. Most of these will be how-tos instead of hard code so that you can
make
> it yourself, and not need to credit some really expensive SDK. The only
> reason I'm asking is because I haven't seen anybody else do this, and I
would
> like to do it myself. While I'm at it, give me some suggestions on what I
> should cover. I'll do my best to cover whatever you ask.
> Thanks
> -Ender Wiggin
> =================================================================
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> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html