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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Mode 13h question
In a message dated 3/8/00 3:05:57 PM Central Standard Time, anime6@earthlink.net writes: << The best way I found to plot pixels is to use an unsigned char far pointer to the memory address 0xA0000000L, which is the begginning memory address for the video memory in mode 13h. So to plot a pixel all you need to do is after you put the video card in mode 13h: >> Question: When plotting a pixel within that addressed memory, why doesn't the pixel go to the system memory? Does the video card do funky stuff to intercept the memory call or something? ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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