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Re: QOTW: RPGs



On Sat, 26 Feb 2000, Jonathan Smith wrote:

> p.s. If you didn't see my reply to java applets,or read it, I was asking if 
> java was capable of creating something similar to what I just described, and 
> be able to do it commercial-like(I was wondering if I could make a muw rpg 
> and charge people $5 dollars/month using java alone to make it). I saw 
> someone, on a comment on a book at amazon.com, state that heavy games must 
> contain c/c++. Is that true? Thanks

	No, neither for server nor client.  There are OpenGL bindings for
Java which makes the graphics fast (client), and for a server other issues
make Java a good choice.
	Java can be compiled to native code with a number of compilers so
speed becomes even less of an issue.

--
Marc Hernandez

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