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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: QOTW: RPGs
On Sat, 26 Feb 2000, Jonathan Smith wrote: > p.s. If you didn't see my reply to java applets,or read it, I was asking if > java was capable of creating something similar to what I just described, and > be able to do it commercial-like(I was wondering if I could make a muw rpg > and charge people $5 dollars/month using java alone to make it). I saw > someone, on a comment on a book at amazon.com, state that heavy games must > contain c/c++. Is that true? Thanks No, neither for server nor client. There are OpenGL bindings for Java which makes the graphics fast (client), and for a server other issues make Java a good choice. Java can be compiled to native code with a number of compilers so speed becomes even less of an issue. -- Marc Hernandez ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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