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Re: QOTW



----- Original Message -----
From: <Cobra176@aol.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, January 13, 2000 12:39 AM
Subject: Re: QOTW


> << If you start on a too ambitious project that takes a long time to get
>  interactive, you may have wasted a lot of coding time before knowing
whether
>  it is fun. >>
> Amen to that.... *looks at many many wasted projects*

-- :) 'Tis from (other people's bad) experience I speaketh ... ;p




----- Original Message -----
From: Marc Hernandez <marc@ias.jb.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, January 13, 2000 1:53 AM
Subject: Re: QOTW


> To play devil's advocate a bit (and to validate my current
> project), I would say doing evolutionary design on a project is also fun.

-- You can do evolutionary design with an "interactive base" as well.

-- In fact it is *more* fun to develop algorithms after your engine/code
base is interactive and visual.

-- You can visualize and display your algorithms and get to oooh and aaah
over the serendipous(sp?) graphical behaviors of your worked-out math and
algorithms ... it *is* one of the joys :)



Corrinne Yu
3D Game Engine Programmer
3D Realms/Apogee
http://www.3drealms.com



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