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Re: QOTW



On Wed, 12 Jan 2000, Corrinne Yu wrote:

> Keep it simple.

> The "funnest" game is the game you can keep improving to make more fun.

> If you code a simple project, even if initially dull as dud, you can start
> interacting and start improving.
> If you start on a too ambitious project that takes a long time to get
> interactive, you may have wasted a lot of coding time before knowing whether
> it is fun.

	To play devil's advocate a bit (and to validate my current
project), I would say doing evolutionary design on a project is also fun.  
	I am currently designing/writing a multiplayer building[1] game,
basically a multiplayer version of Knights and Merchants[2].  It is fun to
solve the difficult problems that come up.  Good algorithms for
maintaining cached data, not spamming every client with every map change
every frame, managing many NPCs.  Coming up with activities for the
players _other_ than fighting.  
	(for potential job recruiters, I do have a completed game also)

-- 
Marc Hernandez 
[1] The world needs more exploratory/building games.  I have too many
ideas... 
[2] Like settlers or a bit like Ceaser III/Pharoah.  Very very little like
sim city.


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  • References:
    • Re: QOTW
      • From: "Corrinne Yu" <corrinney@3drealms.com>