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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: QOTW
Keep it simple. The "funnest" game is the game you can keep improving to make more fun. If you code a simple project, even if initially dull as dud, you can start interacting and start improving. If you start on a too ambitious project that takes a long time to get interactive, you may have wasted a lot of coding time before knowing whether it is fun. Corrinne Yu 3D Realms/Apogee ----- Original Message ----- From: Bob Pendleton <bobp@pendleton.com> To: <gameprogrammer@gameprogrammer.com> Sent: Wednesday, January 12, 2000 11:02 PM Subject: QOTW > What features does a game have to have to make it interesting to write > it? I'm not asking what makes a game fun to play, I'm asking what makes > a game fun to write? > > Bob P. > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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