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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: fractals
Hi, I suggest you start looking at GLUT3.7, released with full OpenGL sources, and you can compile everything with VC++ without getting a single warning message. There's a sample program then, somewhere, which draws fractal moutains. You can recompile it as well with a single click, and it also draws fractal trees as a bonus. I think it uses the midpoint method to generate the fractal moutains, since this is the easiest way. Look at it, then you'll be able to move to more interesting stuff (mostly Perlin noise). There are plenty of docs available online. Pierre -----Message d'origine----- De : Adi Nicolae <adi@artemis.rdsct.ro> À : gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> Date : mardi 4 janvier 2000 13:00 Objet : fractals >Hi! I'm interested in fractals and i want to build a program which draw >mountains based on fractals.My program will be written in Visual c++ >with OpenGL .Please everybody who knows more about this subject to >send me a email.thanks! > >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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