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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Fw: [AVGI] ANNOUNCE: Decisions taken, summary and news
>
> Fernando Salas wrote:
>
>
> >
> > Each game will have two main subsystems:
> >
> > Engine
> > GamePlay
> >
> > The engine at least will be the common part of all the games.
> >
> >
> HDCooL replied:
> Hmm, I am having a problem right now: I wanted to do both so
> I would be able to know all about API's, coding techniques,
> fast algorithms,..... . The engine is very important, so I would
> do that but..... so is the gameplay: an engine without interaction
> with the player, etc. is not a game!
>
> Is there a solution for this? Couldn't we do this all together?
> It would slow down everything again for a couple of months
> but hey, no prob for me: I WANT TO LEARN!!!
>
> > Thanks for your attention,
> >
"Making a static char allocation to Dynamic input-> DynamicArray
(Gameprogramming Mailing list)"
HDCool ,
Methinks that whomever works on different areas of the program ,I am
sure that you can learn as much as possible in one area at a time . Thereby
maximizing the learning curve, you won't get bogged down in spreading your
resources thin
Andre Lamothe -->Quoted in the "Tricks of the Windows Game
Programming Gurus"
Chapter one page 15--> "Don't bite off more than chew"
Michael G(NthDegree)
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