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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Fw: [AVGI] ANNOUNCE: Decisions taken, summary and news
Fernando Salas wrote: > > Each game will have two main subsystems: > > Engine > GamePlay > > The engine at least will be the common part of all the games. > > Hmm, I am having a problem right now: I wanted to do both so I would be able to know all about API's, coding techniques, fast algorithms,..... . The engine is very important, so I would do that but..... so is the gameplay: an engine without interaction with the player, etc. is not a game! Is there a solution for this? Couldn't we do this all together? It would slow down everything again for a couple of months but hey, no prob for me: I WANT TO LEARN!!! > Thanks for your attention, > > HDCooL > Icq#: 51093521 > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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