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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: OpenGL and Direct Draw
do OpenGL have a 2D API or it's just 3D? Laguna Loire wrote: > On Sat, 11 Dec 1999, csovak wrote: > > > OpenGL is a 3D api from SGI, which uses the opengl drivers that your video > > card may/may not support. It's generally faster than Direct3D, but it's not > > supported as well. > > OpenGL is also the api of choice for graphical workstations/rendering > workstations as opposed to DirectX. OpenGL is also a non-platform specific > api, being able to be run on unix/linux systems or win9x/nt systems or > macs, provided they have the necessary drivers installed on the system. > > While the number of supported cards isn't as great as that of DirectX, > cards which are supported tend towards the higher end with a greater level > of stability. Though stability issues may be more OS specific than api. > > > Direct3D is from Microsoft, and is part of their DirectX package. This api > > is supported almost 100% by the 3d video card manufacturers, but is slower > > in some cases than OpenGL. It all depends on the robustness if your drivers. > > Right now, Direct3D pretty much dominates the API business, but that's not > > to say that OpenGL sucks. > > Direct3D is MS Windows specific with support from a greater number of > manufacturers and greater graphics card support. > > If you are programming for Windows specifically, there really isn't much > incentive to use OpenGL. If you are programming with a wider audience and > porting in mind, OpenGL may be a better api to use. > > Wing. > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html -- Fernando Salas fsalas@fibertel.com.ar ICQ: 34207262 ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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