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RE: OpenGL and Direct Draw



Well, my point was a little obscure.

I was thanking Carmak for not porting to Direct3D
because it somewhat pushes the industry to continue
developing decent drivers for OpenGL. I don't
have anythng against DirectX, but I'd like to be able
to choose between the two, and maybe I want to write
a game for Linux. Also, this wasn't to say anything
about Carmak, except that the clout of Quake and its
OpenGL exclusivity are helping OpenGL remain a viable
option in Game programming.

This has nothing to do with your comment.


--> Sorry but Carmack is the Bill Gates of the Games Industry.
--> If Carmack said it is just the true and only the true, eh?
--> The Quake isn't the best 3D engine. Just take a look
--> to Unreal and Crystal Space engines...
--> 
--> Gustavo
--> 
--> On Thu, 30 Dec 1999 09:26:57 -0800, 
--> gameprogrammer@gameprogrammer.com wrote:
--> 
--> >  --> > OpenGL is a 3D api from SGI, which uses the opengl
--> >  --> drivers that your video
--> >  --> > card may/may not support. It's generally faster than
--> >  --> Direct3D, but it's not
--> >  --> > supported as well.
--> >  -->
--> >
--> >  Which I take to mean that more people need to use it
--> >  to force better support.
--> >
--> >  Its A Good Thing that Carmack isn't using Direct3D.
--> >
--> >
--> >  Chris...
--> >  =================================================================
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--> 
--> 
--> 
--> 
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--> =================================================================
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--> =================================================================
--> The GameProgrammer.Com mailing list is for the open discussion
--> of any topic related to the art, science, and business of
--> programming games. This list is especially tolerant of beginners.
--> We were all beginners once
--> 
--> To SUBSCRIBE or UNSUBSCRIBE please visit:
--> http://gameprogrammer.com/mailinglist.html
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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