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Re:



Amen

"Chris K." wrote:

>
> I started with C and went to C++. I like em' both.
> They both have uses. But saying that it is a bad
> joke regardless of what its creator said, is stupid in
> itself.
>
> I'd personally rather program in c++. I like the oop model.
> And I like be close to the metal at the same time.
>
> But I still use a lot of the "C" way of doin' things. I don't
> really use the stl.
>
> Use what's comfortable to you. Not what some fanatic says is
> the only way for everyone.
>
> Get over it. You might as well debate the difference between
> a finish hammer and a framing hammer. Or a standard vs phillips
> screwdriver. They're TOOLS!
>
> Chris...
>
> --> -----Original Message-----
> --> From: gameprogrammer-owner@gameprogrammer.com
> --> [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of
> --> dreyhau@banet.net
> --> Sent: Thursday, December 09, 1999 4:08 PM
> --> To: gameprogrammer@gameprogrammer.com
> --> Subject: Re:
> -->
> -->
> --> Oops, left out some parts. I also forgot to mention that
> --> your logic is VERY
> --> stupid, C++ was programmed as a bad joke (admitted by the
> --> author). Assembly
> --> is a great choice for speed. However skipping C is ignorant
> --> as C++ is BASED
> --> on C. Also, If you really want to learn anything The C++ programming
> --> language is the best way to go. No doubt about it. Wanna
> --> know why? It was
> --> made by the programmer himself. Besides, why learn C++( a
> --> bulky, horrible,
> --> buggy language) when you could learn C?
> -->
> --> =================================================================
> --> The GameProgrammer.Com mailing list is for the open discussion
> --> of any topic related to the art, science, and business of
> --> programming games. This list is especially tolerant of beginners.
> --> We were all beginners once
> -->
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> -->
> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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  • References:
    • RE:
      • From: chrisk@prototypeinc.com (Chris K.)