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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re:
dreyhau@banet.net wrote: > Oops, left out some parts. I also forgot to mention that your logic is VERY > stupid, please have some respect for other people thoughts , don't think u have *THE TRUTH* > C++ was programmed as a bad joke (admitted by the author). I don't buy it > Assembly > is a great choice for speed. Hmmm, do u think u can optimize better than a complier? I know assembly and I have programmed on it some time ago, it is hell for a big project and by no means I think I can do better in optimizing it than a compiler. > However skipping C is ignorant as C++ is BASED > on C. Here what I think is to skip procedural thinking in favor of OO thinking, as IMHO is better. Plain C is more difficult(but not impossible) to use it than C++ for that matter. > Also, If you really want to learn anything The C++ programming > language is the best way to go. No doubt about it. Wanna know why? It was > made by the programmer himself. Besides, why learn C++( a bulky, horrible, > buggy language) when you could learn C? > Because is OO oriented, like it or not. And if used properly is quite efficient and flexible. Try to do the same that inheritance do in C, and u will probably ending in doing a vtable for accessing the functions with a lot of source code that in C++ is done by the compiler. Fernando ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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