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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re:
Fast answer: a mathematical libray containing quite complete classes of : 3D vectors, 4D vectors, 3*3 matrix, 4*4 matrix, planes, ray tracing, and a lot of other modules is 120ko long. Please, stop talking about things you really don't know! Try it and you'll see by yourself! Fulbert Boussaton ----- Original Message ----- From: <dreyhau@banet.net> To: <gameprogrammer@gameprogrammer.com> Sent: Friday, December 10, 1999 1:03 AM Subject: Re: > Um, uh uh. For big projects C++ is horrible, Ever heard of operator > overloading. Keeping track of all them for a module or two is 'ok'. But for > a couple hundred? C is a simply superior language. C++ is bulky and contains > numerous faults. One of the faults includes memory leaks. Who ever heard of > a memmory leak in C? Also C++ produces apps about 2 times as big, half as > fast, in two times the time to develop. Don't make me argue further, there > are so many more arguments. > > ----- Original Message ----- > From: Ron Nanko <RonNanko@gm-squared.de> > To: <gameprogrammer@gameprogrammer.com> > Sent: Thursday, December 09, 1999 6:28 PM > Subject: Re: > > > > For support C++ is better, but C is a better language overall. Go to > > http://www.program.com/humor/bjarne.html and you will know why. By the > way, > > The article is not just for humor, it is 100% true. > > > I'm totally agree with you! > > > > > > Just for support. C++ is better, that's all. > > First of all, C++ contains all the advantages C has. It has some additions > that, if used without thinking about it, can slow things down, yes. However, > a coder who knows about the benefits of C++ will barely want to miss them > again. You mentioned "support" as a C++ advantage. It definately is. You've > got a huge project? You should choose C++. > > Modern C++ precompilers create very efficient C output, so what's the point > in using C? Speed? Come on, for time-critical parts assembler's still the > number one choice. And I guess you won't argue about that. > > As far as the original message was concerned, I'd advise you to learn C++ > right away and don't care about C whatsoever. On the one hand you'll have > the advantage of not always falling back into the procedural way of thinking > and on the other hand you'll have reusable code, that is easy maintain and > "support". The traps (and there _are_ quite a few) which come along with C++ > won't be noticable in your first attempts on writing games whatsoever, and > the tricks from the game programming gurus to avoid these traps can easily > be found on the internet. > > The only book you should ever need to get started is called "C++ Primer > Plus" by Stephan Prata. That book's awesome, and perhaps some of the C++ > enemies should take a look in it to fnd out about the true benefits of this > great language. > > Sincerly, > Ron Nanko > chief coder, gm² > > Ceterum censeo Carthaginem esse delendam. > > Ron Nanko, department of computer science, university of Kiel, Germany > contact me at rna@informatik.uni-kiel.de (university), ICQ #24926976, > RonNanko@gm-squared.de (private), or http://www.RonNanko.de > Visit my game development company at http://www.gm-squared.de > > > > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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