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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re:
On Thu, 9 Dec 1999 dreyhau@banet.net wrote: >If you have to ask then you must read the interview with the creator of >C++ >-. Hehe, anyway, C++ is not as good as C for game programming, and i >personally think it is ridiculous so many people like it. No time to give >a >full responce. I'll give you the URL to that article maybe later. > For support C++ is better, but C is a better language overall. Go to Language wars are probably not the intent of this mailing list. Suffice it to say, that the language you learn is less important than the concepts you learn in expressing solutions to a problem. Never stop learning languages. Every language you learn will give you new insights on solving problems. As you learn more, they will get easier to learn. Currently I am learning Scheme (LISP varient). For Bjarne Stroustup's Homepage: http://www.research.att.com/~bs/bs_faq.html (actually the page is ends at '...~bs/' On the given page you will find out a lot of little facts about C++. There is also a link to using C++ as a learning language (and reasons why). Were I learning and had a choice I would now use Java. Stronger typed than C++ (which is stronger typed than C), no pointer arithmetic, good beginner support, easy to get neat results fast, lots of API support. There are a few things I would use procedural programming (ie C) for, but primarily OO programming (C++,Java) tend to be easier to solve problems in, then maintain the code. > The article is not just for humor, it is 100% true. Please stop spread FUD like this, especially on a beginning programmers mailing list. > ----- Original Message ----- > From: Fulbert Boussaton <f.boussaton@heliovisionsproductions.fr> > To: <gameprogrammer@gameprogrammer.com> > Sent: Thursday, December 09, 1999 9:36 AM > Subject: Re: > > > > I'm totally agree with you! > > > > Just for support. C++ is better, that's all. > > > > ----- Original Message ----- > > From: Idahosa I. Edokpayi <stealth_ninja@geocities.com> > > To: <gameprogrammer@gameprogrammer.com> > > Sent: Thursday, December 09, 1999 9:22 AM > > Subject: RE: > > > > > > > Hey what's wrong with C++? I would learn to program on a C++ compiler > just > > > not using any classes. Once I had a firm grounding in good procedural > > > programming I would learn classes. Classes are really helpful. You are > > more > > > likely to produce reusable, well-designed code using C++ classes. > > > > > > Idahosa Edokpayi > > > > > > -----Original Message----- > > > From: gameprogrammer-owner@gameprogrammer.com > > > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of > > > dreyhau@banet.net > > > Sent: Wednesday, December 08, 1999 8:35 PM > > > To: gameprogrammer@gameprogrammer.com > > > Subject: Re: > > > > > > > > > Um, Well lets see. I recomend LEARNING TO PROGRAM. Then making a SIMPLE > > > game, gradually working your way up the scale until you can make good > > games. > > > > > > Then I recomend using C and not C++. Before you can make a game i would > > > suggest you make a good number of applications. And try a command line > > > compiler as DJGPP is free and a great compiler. > > > > > > ----- Original Message ----- > > > From: Ashman <pajen007@eisa.net.au> > > > To: <gameprogrammer@gameprogrammer.com> > > > Sent: Wednesday, December 08, 1999 12:30 AM > > > > > > > > > > Hi there, > > > > I am a high school student in year 8. My friends and I have started up > > > what > > > > we feel is a company. We are trying to write a game using c++, but > none > > of > > > > us know ANYTHING about it. I know how to make one program, one in > which > > a > > > > maquaree text appears accross the screen saying Hello, very basic I > > know, > > > > and I have about 5 books (Phew 90$ each :-) ) which give very basic > and > > > hard > > > > to understand descriptions of making graphic orientated programs. We > > have > > > > already made our graphics, they are full 3d pictures we made using > > > > Animation:Master and don't know how to add them to game, I have heard > > they > > > > are called bobs no? We have absolutly no idea of what to make first > when > > > it > > > > comes to making the game with c++, even though we have followed > > everything > > > > on this site and even set up pans of what our game is about and every > > > little > > > > detail of the game, especially the way a little petal will move on a > > small > > > > plant that we are using in game. If someone is out there that can > help > > in > > > > telling us what we need to start off doing in c++ as to make a 3d RPG > > > > strategy?? > > > > I am probably very vauge in my description of my problem, but thats > just > > > me! > > > > Thankyou > > > > Ashley Rowe > > > > > > > > > > > > ================================================================= > > > > The GameProgrammer.Com mailing list is for the open discussion > > > > of any topic related to the art, science, and business of > > > > programming games. This list is especially tolerant of beginners. > > > > We were all beginners once > > > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > > > http://gameprogrammer.com/mailinglist.html > > > > > > > > > > ================================================================= > > > The GameProgrammer.Com mailing list is for the open discussion > > > of any topic related to the art, science, and business of > > > programming games. This list is especially tolerant of beginners. > > > We were all beginners once > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > > http://gameprogrammer.com/mailinglist.html > > > > > > ================================================================= > > > The GameProgrammer.Com mailing list is for the open discussion > > > of any topic related to the art, science, and business of > > > programming games. This list is especially tolerant of beginners. > > > We were all beginners once > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > > http://gameprogrammer.com/mailinglist.html > > > > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > -- Marc Hernandez ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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