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RE:



Sure, and pigs fly at certain times of the year if Mars and Jupiter are
aligned correctly. Do you expect me to believe that?

Idahosa Edokpayi

-----Original Message-----
From: gameprogrammer-owner@gameprogrammer.com
[mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of
dreyhau@banet.net
Sent: Thursday, December 09, 1999 3:02 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re:


For support C++ is better, but C is a better language overall. Go to
http://www.program.com/humor/bjarne.html and you will know why. By the way,
The article is not just for humor, it is 100% true.
----- Original Message -----
From: Fulbert Boussaton <f.boussaton@heliovisionsproductions.fr>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, December 09, 1999 9:36 AM
Subject: Re:


> I'm totally agree with you!
>
> Just for support. C++ is better, that's all.
>
> ----- Original Message -----
> From: Idahosa I. Edokpayi <stealth_ninja@geocities.com>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Thursday, December 09, 1999 9:22 AM
> Subject: RE:
>
>
> > Hey what's wrong with C++? I would learn to program on a C++ compiler
just
> > not using any classes. Once I had a firm grounding in good procedural
> > programming I would learn classes. Classes are really helpful. You are
> more
> > likely to produce reusable, well-designed code using C++ classes.
> >
> > Idahosa Edokpayi
> >
> > -----Original Message-----
> > From: gameprogrammer-owner@gameprogrammer.com
> > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of
> > dreyhau@banet.net
> > Sent: Wednesday, December 08, 1999 8:35 PM
> > To: gameprogrammer@gameprogrammer.com
> > Subject: Re:
> >
> >
> > Um, Well lets see. I recomend LEARNING TO PROGRAM. Then making a SIMPLE
> > game, gradually working your way up the scale until you can make good
> games.
> >
> > Then I recomend using C and not C++. Before you can make a game i would
> > suggest you make a good number of applications. And try a command line
> > compiler as DJGPP is free and a great compiler.
> >
> > ----- Original Message -----
> > From: Ashman <pajen007@eisa.net.au>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Wednesday, December 08, 1999 12:30 AM
> >
> >
> > > Hi there,
> > > I am a high school student in year 8. My friends and I have started up
> > what
> > > we feel is a company. We are trying to write a game using c++, but
none
> of
> > > us know ANYTHING about it. I know how to make one program, one in
which
> a
> > > maquaree text appears accross the screen saying Hello, very basic I
> know,
> > > and I have about 5 books (Phew 90$ each :-) ) which give very basic
and
> > hard
> > > to understand descriptions of making graphic orientated programs.  We
> have
> > > already made our graphics, they are full 3d pictures we made using
> > > Animation:Master and don't know how to add them to game, I have heard
> they
> > > are called bobs no? We have absolutly no idea of what to make first
when
> > it
> > > comes to making the game with c++, even though we have followed
> everything
> > > on this site and even set up pans of what our game is about and every
> > little
> > > detail of the game, especially the way a little petal will move on a
> small
> > > plant that we are using in game.  If someone is out there that can
help
> in
> > > telling us what we need to start off doing in c++ as to make a 3d RPG
> > > strategy??
> > > I am probably very vauge in my description of my problem, but thats
just
> > me!
> > > Thankyou
> > > Ashley Rowe
> > >
> > >
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
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> > >
> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
> >
>
> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
>

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html




  • Follow-Ups:
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      • From: dreyhau@banet.net
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      • From: dreyhau@banet.net