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Re:



Kind of misunderstanding here. I wrote "just for support" because I didn't
want to argue on this subject, and not let one person take the risk (!) to
write "I like C++" on this pro-C forum (just teasing! :) ).
I program in C++ for my work and for my pleasure, for game programming (low
and high level), system programming (Windows system and UI) and I appreciate
Visual C++ in the same way I appreciated Hisoft GenST (and MonST) on the old
Atari ST when I was a assembly coder on that old good 16/32 bits machine. So
I don't want to develop my opinion here, it would be too long and too boring
for people who don't care about it, but feel free to email me any time you
want.

Fulbert Boussaton.

----- Original Message -----
From: <dreyhau@banet.net>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, December 09, 1999 10:02 PM
Subject: Re:


> For support C++ is better, but C is a better language overall. Go to
> http://www.program.com/humor/bjarne.html and you will know why. By the
way,
> The article is not just for humor, it is 100% true.
> ----- Original Message -----
> From: Fulbert Boussaton <f.boussaton@heliovisionsproductions.fr>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Thursday, December 09, 1999 9:36 AM
> Subject: Re:
>
>
> > I'm totally agree with you!
> >
> > Just for support. C++ is better, that's all.
> >
> > ----- Original Message -----
> > From: Idahosa I. Edokpayi <stealth_ninja@geocities.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Thursday, December 09, 1999 9:22 AM
> > Subject: RE:
> >
> >
> > > Hey what's wrong with C++? I would learn to program on a C++ compiler
> just
> > > not using any classes. Once I had a firm grounding in good procedural
> > > programming I would learn classes. Classes are really helpful. You are
> > more
> > > likely to produce reusable, well-designed code using C++ classes.
> > >
> > > Idahosa Edokpayi
> > >
> > > -----Original Message-----
> > > From: gameprogrammer-owner@gameprogrammer.com
> > > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of
> > > dreyhau@banet.net
> > > Sent: Wednesday, December 08, 1999 8:35 PM
> > > To: gameprogrammer@gameprogrammer.com
> > > Subject: Re:
> > >
> > >
> > > Um, Well lets see. I recomend LEARNING TO PROGRAM. Then making a
SIMPLE
> > > game, gradually working your way up the scale until you can make good
> > games.
> > >
> > > Then I recomend using C and not C++. Before you can make a game i
would
> > > suggest you make a good number of applications. And try a command line
> > > compiler as DJGPP is free and a great compiler.
> > >
> > > ----- Original Message -----
> > > From: Ashman <pajen007@eisa.net.au>
> > > To: <gameprogrammer@gameprogrammer.com>
> > > Sent: Wednesday, December 08, 1999 12:30 AM
> > >
> > >
> > > > Hi there,
> > > > I am a high school student in year 8. My friends and I have started
up
> > > what
> > > > we feel is a company. We are trying to write a game using c++, but
> none
> > of
> > > > us know ANYTHING about it. I know how to make one program, one in
> which
> > a
> > > > maquaree text appears accross the screen saying Hello, very basic I
> > know,
> > > > and I have about 5 books (Phew 90$ each :-) ) which give very basic
> and
> > > hard
> > > > to understand descriptions of making graphic orientated programs.
We
> > have
> > > > already made our graphics, they are full 3d pictures we made using
> > > > Animation:Master and don't know how to add them to game, I have
heard
> > they
> > > > are called bobs no? We have absolutly no idea of what to make first
> when
> > > it
> > > > comes to making the game with c++, even though we have followed
> > everything
> > > > on this site and even set up pans of what our game is about and
every
> > > little
> > > > detail of the game, especially the way a little petal will move on a
> > small
> > > > plant that we are using in game.  If someone is out there that can
> help
> > in
> > > > telling us what we need to start off doing in c++ as to make a 3d
RPG
> > > > strategy??
> > > > I am probably very vauge in my description of my problem, but thats
> just
> > > me!
> > > > Thankyou
> > > > Ashley Rowe
> > > >
> > > >
> > > > =================================================================
> > > > The GameProgrammer.Com mailing list is for the open discussion
> > > > of any topic related to the art, science, and business of
> > > > programming games. This list is especially tolerant of beginners.
> > > > We were all beginners once
> > > >
> > > > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > > > http://gameprogrammer.com/mailinglist.html
> > > >
> > >
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > > http://gameprogrammer.com/mailinglist.html
> > >
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > > http://gameprogrammer.com/mailinglist.html
> > >
> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
> >
>
> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
>

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html




  • References:
    • RE:
      • From: "Idahosa I. Edokpayi" <stealth_ninja@geocities.com>
    • Re:
      • From: "Fulbert Boussaton" <f.boussaton@heliovisionsproductions.fr>
    • Re:
      • From: dreyhau@banet.net