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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE:
Hey what's wrong with C++? I would learn to program on a C++ compiler just not using any classes. Once I had a firm grounding in good procedural programming I would learn classes. Classes are really helpful. You are more likely to produce reusable, well-designed code using C++ classes. Idahosa Edokpayi -----Original Message----- From: gameprogrammer-owner@gameprogrammer.com [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of dreyhau@banet.net Sent: Wednesday, December 08, 1999 8:35 PM To: gameprogrammer@gameprogrammer.com Subject: Re: Um, Well lets see. I recomend LEARNING TO PROGRAM. Then making a SIMPLE game, gradually working your way up the scale until you can make good games. Then I recomend using C and not C++. Before you can make a game i would suggest you make a good number of applications. And try a command line compiler as DJGPP is free and a great compiler. ----- Original Message ----- From: Ashman <pajen007@eisa.net.au> To: <gameprogrammer@gameprogrammer.com> Sent: Wednesday, December 08, 1999 12:30 AM > Hi there, > I am a high school student in year 8. My friends and I have started up what > we feel is a company. We are trying to write a game using c++, but none of > us know ANYTHING about it. I know how to make one program, one in which a > maquaree text appears accross the screen saying Hello, very basic I know, > and I have about 5 books (Phew 90$ each :-) ) which give very basic and hard > to understand descriptions of making graphic orientated programs. We have > already made our graphics, they are full 3d pictures we made using > Animation:Master and don't know how to add them to game, I have heard they > are called bobs no? We have absolutly no idea of what to make first when it > comes to making the game with c++, even though we have followed everything > on this site and even set up pans of what our game is about and every little > detail of the game, especially the way a little petal will move on a small > plant that we are using in game. If someone is out there that can help in > telling us what we need to start off doing in c++ as to make a 3d RPG > strategy?? > I am probably very vauge in my description of my problem, but thats just me! > Thankyou > Ashley Rowe > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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