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Re: Antwort: 3D collisions



Cool thanks
----- Original Message -----
From: Roman Keskenti <Roman_Keskenti@ibb-ffm.de>
To: <gameprogrammer@gameprogrammer.com>
Sent: Friday, November 26, 1999 4:16 AM
Subject: Antwort: 3D collisions


>
>
> All you need is something called a bounding-box to test the collisions.
> The basic idea is that it is simpler to just check the instersection of
two
> boxes rather than chacking ervery single vertex.
>
> So, what you'll have to do is compute a box (by checking the vertices for
MAXIMA
> and MINIMA ), so that the mesh will fit into it, have a look at a ALGEBRA
book
> to get a BOX-Intersection test formula and there you go ... :-)
>
>
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of any topic related to the art, science, and business of
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We were all beginners once

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