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Antwort: 3D collisions





All you need is something called a bounding-box to test the collisions.
The basic idea is that it is simpler to just check the instersection of two
boxes rather than chacking ervery single vertex.

So, what you'll have to do is compute a box (by checking the vertices for MAXIMA
and MINIMA ), so that the mesh will fit into it, have a look at a ALGEBRA book
to get a BOX-Intersection test formula and there you go ... :-)


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