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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Playstation 2 Development?
Hi Seungrog, Well, at this point in time, you will need: - License from Sony of [America/UK/Japan]. - Development workstation setup. - $20,000+ for the workstation setup. - Graphics workstation kit/software to work with the PSX2 to develop the graphics and do the simulation work for the PSX2. All of the above, with the possible exception of #3, can be acquired from Sony directly. The third, I think, can be acquired through a license third party and is available to those who are license developers. In addition to the above, you will, of course, need: - C/C++ compiler/experience - 2d/3d graphics experience - A computer to work with. - Money and a business identity. :) Now... it might have something to do with the fact that I'm not a member of a game related company, or maybe, it is because I'm not a professional game developer... but I still haven't heard from anyone at Sony concerning my application for a developers' license. :| But then again, there is little I can do with it anyways at the current time. ;) I think I should probably go and publish a couple of successful games first. ^_^;; You can acquire information from Sony through their website(s): www.sony.com www.playstation.com www.scea.com The above are the US/generic versions of the sites. There are UK and Japan specific sites, but I don't remember them at this time. :| Good luck! If you get a dev kit, it would be cool to hear how nice it is. ;) Wing. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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