http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

Wise2Food



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: 3D collisions



check 3dAlgorithms archive, I think I saw an interesting thread on that
topic there a while ago

Fernando

Mike wrote:

> I'm developing a 3D engine but I just can't think of a way to get
> proper collision detection (i.e. not using objects aligned with the
> axis or anything like that).  I've thought about a few ways but
> they're way too slow.  Should I use like the vertices or something or
> does anyone have a better idea of how I can do it? Please help if you
> can. Thanks in advance.

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html