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3D collisions



I'm developing a 3D engine but I just can't think of a way to get proper collision detection (i.e. not using objects aligned with the axis or anything like that).  I've thought about a few ways but they're way too slow.  Should I use like the vertices or something or does anyone have a better idea of how I can do it?
 
Please help if you can.
 
Thanks in advance.