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Re: [question] On the topic of randomness.



Heh!  Yeah and who wouldn't?!?

----- Original Message -----
From: Laguna Loire <laguna@ourmag.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Wednesday, November 24, 1999 2:53 PM
Subject: Re: [question] On the topic of randomness.


> Hi Jason,
>
> Thanks. :) Actually, it does. But mimicking nature inside of a computer is
> limited to basically.. knowing the seed and knowing the algorithm. Once
> you know those two, you can predict the numbers.
>
> With the lotto, considering they rotate which wheel they use to do the
> drawings, the balls are checked, as are the rest of the equipment, to
> ensure that it is truly random with no biases, you are looking at a
> multi-seeded and multi-algorithm'd random number generator which is
> basically as random as they come. ^_^;
>
> Wing. ( Though I'd sure like to be able to get every lotto number right.
;)
>
> On Wed, 24 Nov 1999 jcochran@1travel.com wrote:
>
> > I dont think you would be able to figure out the pattern to the lotto.
> > After all the loto depends on mother nature (gravity, the force of the
air,
> > the balls hitting each other - therefore shifting the balls direction,
> > speed, moementum, etc) to get its randomness.  Take trying to predict
the
> > weather or trying to figure out when the next earthquake will be.  Not
to
> > say that people haven't gotten close.  But if you were to figure out
some
> > way to mimic nature then you could truly have randomness.  Does that
help?
> >
> > Good luck!
> >
> > Jason Cochran
> >
> > ----- Original Message -----
> > From: Laguna Loire <laguna@ourmag.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Wednesday, November 24, 1999 12:58 PM
> > Subject: Re: [question] On the topic of randomness.
> >
> >
> > > On Tue, 23 Nov 1999, ByteSavers International wrote:
> > >
> > > >    Well, if you're determining randomness by the time it takes for a
> > > > repeat to come up, what if you draw a yellow marble, then a red one,
> > > > then a yellow marble again, then a red marble again?  Although the
> > > > number of marbles in the bag might be infinite, there is a
discernable
> > > > pattern, and by that definition it's not random.
> > >
> > > Well, not necessarily the time it takes for a repeat pattern to come
up,
> > > but rather, how to prevent such recognizable patterns from coming up?
And
> > > how to vary it.
> > >
> > > >    Level of randomness can be varied by adding possibilities.
> > > >    Like I said, randomness == probability.  That makes sense to me.
> > >
> > > I'm starting to think the lotto is probably the best people to do
random
> > > numbers. ;) So few people are able to guess their patterns... if any.
^_-
> > >
> > > Wing.
> > >
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