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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re:
You know, I heard exactly the same kind of arguments about C versus C++ when C++ was new. And I heard the same kind of arguments about Fortran versus Pascal when Pascal was new. (Even I'm not old enough to have been around when Fortran came out...) Truth is that commercial games are being written in Java. There was an issue of Game Developer that covered the problems. And, the difference in performance between C++ and Java is almost gone. The pure Java APIs aren't quite there for doing a full scale 3D shooter in Java. But, if you don't mind using Microsoft's tainted J++ you can use Java syntax and semantics and have access to ALL Windows APIs including all of DirectX. Don't count Java out. If you are just starting to learn to program, or are just starting a multi-year game development project, Java is a good choice. The problems are likely to be gone before they are problems for you. Bob P. "Idahosa I. Edokpayi" wrote: > > Depending on the type of games you plan on doing, you might want to learn > C++ instead. Java and C++ are both object oriented (well actually Java > imposes object oriented design and C++ is a hybrid free-form language > allowing you to write anyway you please) C++ yields faster code and is what > all the commercial people use. > > Idahosa Edokpayi > > -----Original Message----- > From: gameprogrammer-owner@gameprogrammer.com > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Jonathan > Smith > Sent: Tuesday, November 16, 1999 8:06 PM > To: gameprogrammer@gameprogrammer.com > Subject: > > Has anyone read either of these books: > > 1. Java game programming for Dummies > 2. The Black Art of java game programming > > I need to know because I have to get my Christmas list ready. Heh,heh. > Seriously, though. I plan to learn java soon after I finish this Qbasic book > and a few tutorials. I have "Teach yourself java in 21 days" here at home so > I plan to learn java with that, but I need a good game programming book for > it. I plan to make a free mpog over the net and make an extended version for > it(more bosses, a deeper storyline,tons more quests, additional weapons, > etc.) for retail. I appreciate all replies. Thanks. > > Peace and God bless > Jonathan Smith > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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