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Re: win32 assembly



I'm interested in those PDFs too :)

Evan
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----- Original Message -----
From: Jason Cochran <jcochran@1travel.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, November 11, 1999 3:23 PM
Subject: Re: win32 assembly


> Hey rob -- I'm on a Dual T1 -- so if you want to send the pdf's my way
then
> please do.
>
> thanks.
>
> ----- Original Message -----
> From: Robert Roy <macgregor@campbellcounty.com>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Thursday, November 11, 1999 1:27 PM
> Subject: RE: win32 assembly
>
>
> > Well, finding anything about programming win32 without MFC is difficult,
> > which is a shame, because even though MFC is easy to use, it is also
very,
> > very large and slow compared to writing your own classes.
> >
> > If you are looking for win32 C++ programming without MFC, i suggest you
> look
> > at www.relisoft.com.  For win32 assembly, hit win32asm.cjb.net
> > Also, if interested, I have a collection of PDF's that make up a
textbook
> on
> > assembly language, it was posted by the author on his site for free use,
> but
> > his site doesn't always work.  Post a message if you are interested.
> >
> > -----Original Message-----
> > From: gameprogrammer-owner@gameprogrammer.com
> > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Paul Robson
> > Sent: Wednesday, November 10, 1999 3:33 AM
> > To: Gameprogrammer mailing list
> > Subject: win32 assembly
> >
> >
> > Hi everyone,
> >
> > I've been programming for a while, sort of in a really casual way.  I've
> > been trying to learn the MFC framework, with the dim hope that this may
> make
> > it a bit easier to use direct x.  fat chance!  I've seen one or two web
> > pages that show how to integrate it.. and it didn't look very fun.  I
> could
> > be wrong though.. I only really had time to glance at them.  Anyway, it
> > would probably slow it down heaps with all of the overheads that the mfc
> > framework imposes on an application.  don't get me wrong, MFC is good
> > (better than java's AWT imho) but i want to get away from it!
> >
> > Anyway, I've struggled to understand how to make the document view
> > architecture all integrate properly.. and I'm kind of getting sick of
it.
> > On that note, I've decided to really understand how everything works, so
> > I've decided to learn win32 assembly.  I have MASM, as that seems to be
> the
> > compiler of choice (and it's free).  The only problem is, the
> documentation
> > is kinda shoddy, and I've been having difficulty finding much about how
to
> > code for win32, either in c++ or assembly.  I've looked in bookshops,
and
> > the only programming books around seem to only have MFC stuff.. it's
quite
> > annoying.  I really want to try to gain a bit more control over my
> programs
> > rather than rely on 'magic'.
> >
> > I only realised that you could actually write programs for windows in
> > assembly a short time ago when I found a series of articles on
gamedev.net
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The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
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