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Custom Font Handling with DX



 
Hey All,
 
    Got a question, once again id like opinions on the best way to go about doing something in Direct X.....
I would like to use a custom font in my game of course, but I need to know the best way to go about this...this is what Im thinking...
 
If i have my artist draw up a font set and place them in a BitMap just like sprites, and then I just BLT the font character as typed by the user...would this be a good method?  Are there better ways to handle custom fonts in Direct Draw?
 
Thanks!
 
Matt