|
Hey All,
Got a question, once again id
like opinions on the best way to go about doing something in Direct
X.....
I would like to use a custom font in my game of
course, but I need to know the best way to go about this...this is what Im
thinking...
If i have my artist draw up a font set and place
them in a BitMap just like sprites, and then I just BLT the font character as
typed by the user...would this be a good method? Are there better ways to
handle custom fonts in Direct Draw?
Thanks!
Matt
|