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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Visual Basic and GTK/GTK+ in Games
Actually I am designing one like FF8 right now..experimenting with the latest modeling tool from Japan. I know PS platform can't take anymore than it can go..so I am going to "transfer" square's legacy onto the CPU where it is still scalable. Erm currently it is extremely hard to program the entire code from scratch(which is what I am doing since there is so little help from Microsoft or any where in the web). On top of that I am doing this mostly on my own..my helpers are..sort of..distracted. This is all in VB 6.0 SP3 and Direct X 7. If anyone out there who could any way ease "the pain"..please give it your best shot. Thank you. regards, Su Min Eng. Monash > -----Original Message----- > From: gameprogrammer-owner@gameprogrammer.com > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Laguna > Loire > Sent: Tuesday, October 12, 1999 9:08 PM > To: gameprogrammer@gameprogrammer.com > Subject: Visual Basic and GTK/GTK+ in Games > > > Hi All, > > Recently, I had the opportunity to sit in on a friend's Visual Basic > class and play around with MS's Visual Studio. > > Was wondering... has anyone created a game using Visual Basic or GTK? > > While it may not produce the most efficient code, it does provide a quick > interface for a game. Anyone used VB for their game? Good results? Bad > results? Stumbling blocks to watch out for? ^_^;; > > Part of the curiosity stems from the fact that GTK/GTK+ libraries are used > to create windows, buttons, scrolls, text areas, etc. It provides a > relatively easy interfacing mechanism for coding up a GUI for a game which > can be ported between platforms with relative ease. > > Though I'm searching for an app which does what Visual Studio does. Found > a few which are visual GTK interface builders. But are not as polished. > > Anyone else take this path? > > Wing. > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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