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Pre-rendered scene and 3D character movements
Hi
To be honest with you, I do not know. However, I thought about this
problem few days ago, and here is my conclusion: the programmer may have
replaced the 3D algorthm with a 2D one.
I mean: knowing the scene, we can define zones on the pre-rendered
picture the 3D character will be hidden by. Once its 2D projection interacts
with one of these zones, then the intersecting section of the character
disappears and the zone is diplayed. We might assimilate this to the painter
algorithm with an infinite weight associated with the wall, or whtever
needs being renderer on top of the character.
Still, this is only a guess, and I am not certain I am right.
Can anybody confirm or contradict this solution ? I might need it in
the future.
Thanks.
Kamel.
fakhreddin mohtasham wrote:
Hi D3DRM programmers,
as we know many attractive new games are written with pre-rendered
images as backgrounds,I really confused in some scenes in 3D,for
example how a real 3D charactercan be hide behind a wall while the
wall has
been rendered before andthere is no mesh for the wall in the scene.
thanks for your reply.
- References:
- No Subject
- From: "fakhreddin mohtasham" <f_mohtasham@Hotmail.com>
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