http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

Wise2Food



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Pre-rendered scene and 3D character movements



Hi

To be honest with you, I do not know. However, I thought about this problem few days ago, and here is my conclusion: the programmer may have replaced the 3D algorthm with a 2D one.
I mean: knowing the scene, we can define zones on the pre-rendered picture the 3D character will be hidden by. Once its 2D projection interacts with one of these zones, then the intersecting section of the character disappears and the zone is diplayed. We might assimilate this to the painter algorithm with an infinite weight associated with the wall, or whtever needs being renderer on top of the character.
Still, this is only a guess, and I am not certain I am right.
Can anybody confirm or contradict this solution ? I might need it in the future.

Thanks.

Kamel.

fakhreddin mohtasham wrote:

Hi D3DRM programmers,

as we know many attractive new games are written with pre-rendered
images as backgrounds,I really confused in some scenes in 3D,for
example how a real 3D charactercan be hide behind a wall while the wall has
been rendered before andthere is no mesh for the wall in the scene.

thanks for your reply.
 


  • References:
    • No Subject
      • From: "fakhreddin mohtasham" <f_mohtasham@Hotmail.com>