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RE: GRIPES! again ( was Re:How do I get started programminggames !!! )



Title: RE: GRIPES! again ( was Re:How do I get started programming games!!! )

Umm I dont believe we need any non-game programming related opinions or wars starting...I agree that we need a FAQ. Would someone like to post one on the web or perhaps on gameprogrammer.com? This way we can just email the link to the newbies asking the same old questions and avoid angry replies. Thanks for your time.

John Martinez
Management Information Systems



-----Original Message-----
From: Don Williamson [mailto:DonWilliamson@aqua-pacific.com]
Sent: Friday, September 17, 1999 4:56 AM
To: gameprogrammer@gameprogrammer.com
Subject: Re: GRIPES! again ( was Re:How do I get started programming
games!!! )


I am sorry my friend, but you are one very pretentious individual. The word
GRIPES, hmmm... I never actually heard that word in my life before until I
joined this list. Now, isn't that an interesting fact?

- Don

-----Original Message-----
From: Karel Bagchus <H.Bagchus@cable.a2000.nl>
To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
Date: 17 September 1999 10:18
Subject: GRIPES! again ( was Re:How do I get started programming games!!! )


>Hi,
>
>I've been on this list from the moment it went live, and I'm really
>dissapointed about the decrease in knowledgable posts in the last 2 weeks.
>All questions / answers I'm referring to can be put in the following Q&A
>
>- What is the best platform to program games in, DOS or Windows ?
>How many commercial DOS games are being sold today ? - Go figure...
>
>- What is the best programming language for developing games ?
>If you ask this question, you have a long way to go before being a game
>programmer and you should ask yourselve: "Is this really the right place to
>be for me at in this point of time ?". To successfully *complete* a game
>project you will need all your programming skills you'll ever have and if
>you have none, you might want to start your programming career with writing
>"Hello World" examples from "Learn C++ in 21 days", then spend a couple of
>years or so writing regular appplications.
>
>- Should I use DirectX or OpenGL for my game project.
>Again, If you ask this question, you're not ready to start a game project.
>Download the appropriate SDK's and look at the examples & sourcecode. Buy a
>couple of games that use DirectX or OpenGL or both. See what kind of
>effects they give and what hardware is supported, then decide what makes
>the difference for you.
>
>- Why do I have this .... compile error.
>This question is not about games, and should be asked in a newsgroup such
as
>comp.os.ms-windows.programmer.misc
>
>- Can someone give me some code to get started on DirectX (Direct3D,
>OpenGL, etc.)
>Go to www.excite.com and do a search for "+DirectX +Tutorial". You'll be
>busy visiting DirectX programming websites for the next month or so.
>
>- How do I use <command> ?
>RTFM. If you don't have a manual, search the fucking web. If you can't find
>it, ask yourselve: "how related is this problem to games programming ?" If
>the <command> is an OpenGL or DirectX function, this is the place to ask.
>Otherwise move your question to a usenet newsgroup that deals with the
>specific programming language.
>
>- End Q&A.
>
>I have the feeling that, becouse of the increasing "beginners question
>flood", some really good programmers that where on this list unsubscribed
>from it. That's becouse I don't see them posting anymore. That means that I
>won't see anything that I can learn from, or ask questions to, and so I
>will eventually move off as well.
>
>I know that the description of this list says "especially tolerant to
>beginning game programmers.". I want to make a statement that there is a
>difference between being "new to game programming" and "new to programming
>in general". I think that anybody that fits in the second cathegory should
>not be on this list (no pun intended).
>
>Karel.
>
>
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>                                 Software Development
>
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>
> Karel Bagchus
> mailto:karel@classlogic.com
> http://www.classlogic.com
>
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