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Re: GRIPES! again ( was Re:How do I get started programming games!!! )



I am sorry my friend, but you are one very pretentious individual. The word
GRIPES, hmmm... I never actually heard that word in my life before until I
joined this list. Now, isn't that an interesting fact?

- Don

-----Original Message-----
From: Karel Bagchus <H.Bagchus@cable.a2000.nl>
To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
Date: 17 September 1999 10:18
Subject: GRIPES! again ( was Re:How do I get started programming games!!! )


>Hi,
>
>I've been on this list from the moment it went live, and I'm really
>dissapointed about the decrease in knowledgable posts in the last 2 weeks.
>All questions / answers I'm referring to can be put in the following Q&A
>
>- What is the best platform to program games in, DOS or Windows ?
>How many commercial DOS games are being sold today ? - Go figure...
>
>- What is the best programming language for developing games ?
>If you ask this question, you have a long way to go before being a game
>programmer and you should ask yourselve: "Is this really the right place to
>be for me at in this point of time ?". To successfully *complete* a game
>project you will need all your programming skills you'll ever have and if
>you have none, you might want to start your programming career with writing
>"Hello World" examples from "Learn C++ in 21 days", then spend a couple of
>years or so writing regular appplications.
>
>- Should I use DirectX or OpenGL for my game project.
>Again, If you ask this question, you're not ready to start a game project.
>Download the appropriate SDK's and look at the examples & sourcecode. Buy a
>couple of games that use DirectX or OpenGL or both. See what kind of
>effects they give and what hardware is supported, then decide what makes
>the difference for you.
>
>- Why do I have this .... compile error.
>This question is not about games, and should be asked in a newsgroup such
as
>comp.os.ms-windows.programmer.misc
>
>- Can someone give me some code to get started on DirectX (Direct3D,
>OpenGL, etc.)
>Go to www.excite.com and do a search for "+DirectX +Tutorial". You'll be
>busy visiting DirectX programming websites for the next month or so.
>
>- How do I use <command> ?
>RTFM. If you don't have a manual, search the fucking web. If you can't find
>it, ask yourselve: "how related is this problem to games programming ?" If
>the <command> is an OpenGL or DirectX function, this is the place to ask.
>Otherwise move your question to a usenet newsgroup that deals with the
>specific programming language.
>
>- End Q&A.
>
>I have the feeling that, becouse of the increasing "beginners question
>flood", some really good programmers that where on this list unsubscribed
>from it. That's becouse I don't see them posting anymore. That means that I
>won't see anything that I can learn from, or ask questions to, and so I
>will eventually move off as well.
>
>I know that the description of this list says "especially tolerant to
>beginning game programmers.". I want to make a statement that there is a
>difference between being "new to game programming" and "new to programming
>in general". I think that anybody that fits in the second cathegory should
>not be on this list (no pun intended).
>
>Karel.
>
>
>-------------------------====#### Class Logic ####====---------------------
>
>                                 Software Development
>
>                          Microsoft Certified Professional
>
> Karel Bagchus
> mailto:karel@classlogic.com
> http://www.classlogic.com
>
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> 1092 HA Amsterdam
> the Netherlands
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