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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GRIPES! again ( was Re:How do I get started programming games!!! )
I am sorry my friend, but you are one very pretentious individual. The word GRIPES, hmmm... I never actually heard that word in my life before until I joined this list. Now, isn't that an interesting fact? - Don -----Original Message----- From: Karel Bagchus <H.Bagchus@cable.a2000.nl> To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> Date: 17 September 1999 10:18 Subject: GRIPES! again ( was Re:How do I get started programming games!!! ) >Hi, > >I've been on this list from the moment it went live, and I'm really >dissapointed about the decrease in knowledgable posts in the last 2 weeks. >All questions / answers I'm referring to can be put in the following Q&A > >- What is the best platform to program games in, DOS or Windows ? >How many commercial DOS games are being sold today ? - Go figure... > >- What is the best programming language for developing games ? >If you ask this question, you have a long way to go before being a game >programmer and you should ask yourselve: "Is this really the right place to >be for me at in this point of time ?". To successfully *complete* a game >project you will need all your programming skills you'll ever have and if >you have none, you might want to start your programming career with writing >"Hello World" examples from "Learn C++ in 21 days", then spend a couple of >years or so writing regular appplications. > >- Should I use DirectX or OpenGL for my game project. >Again, If you ask this question, you're not ready to start a game project. >Download the appropriate SDK's and look at the examples & sourcecode. Buy a >couple of games that use DirectX or OpenGL or both. See what kind of >effects they give and what hardware is supported, then decide what makes >the difference for you. > >- Why do I have this .... compile error. >This question is not about games, and should be asked in a newsgroup such as >comp.os.ms-windows.programmer.misc > >- Can someone give me some code to get started on DirectX (Direct3D, >OpenGL, etc.) >Go to www.excite.com and do a search for "+DirectX +Tutorial". You'll be >busy visiting DirectX programming websites for the next month or so. > >- How do I use <command> ? >RTFM. If you don't have a manual, search the fucking web. If you can't find >it, ask yourselve: "how related is this problem to games programming ?" If >the <command> is an OpenGL or DirectX function, this is the place to ask. >Otherwise move your question to a usenet newsgroup that deals with the >specific programming language. > >- End Q&A. > >I have the feeling that, becouse of the increasing "beginners question >flood", some really good programmers that where on this list unsubscribed >from it. That's becouse I don't see them posting anymore. That means that I >won't see anything that I can learn from, or ask questions to, and so I >will eventually move off as well. > >I know that the description of this list says "especially tolerant to >beginning game programmers.". I want to make a statement that there is a >difference between being "new to game programming" and "new to programming >in general". I think that anybody that fits in the second cathegory should >not be on this list (no pun intended). > >Karel. > > >-------------------------====#### Class Logic ####====--------------------- > > Software Development > > Microsoft Certified Professional > > Karel Bagchus > mailto:karel@classlogic.com > http://www.classlogic.com > > Transvaalstraat 15 / 3-hoog > 1092 HA Amsterdam > the Netherlands > > Tel: +31 (0)20 - 77 75 344 > Fax: +31 (0)20 - 77 75 344 > GSM: 06 - 22 987 327 > > >-------------------------====###################====--------------------- > >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html > > ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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