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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Identifiers in C++
Andy even with your misunderstanding of what Karl might have been looking for your code was very beneficial to me ...Thank you Andy Burgess wrote: > > oops. i think i got the wrong end of the stick there... don't know why, but > i thought this was a function question. > anyway, you can do it for variables the same way i suggested earlier, with a > few modifications. try it, see where you get to, report back if you get > stuck. > of course, this is only if you know what the variable names are going to be. > if you don't (i.e. if you want variable names to be defined at runtime) then > you really have to use an array, or something, to create your own symbol > table and go from there. > > sorry about the earlier confusion. ;) > > andy > > -- > > Andy Burgess, Software Engineer. > Information Systems Production Software - 'PA' Listings. > eMail: andrewjb@padd.press.net > Phone: (01430) 488 224 > > ----- Original Message ----- > From: Karl Brehme <Karl@1planning.com.br> > To: <gameprogrammer@gameprogrammer.com> > Sent: Tuesday, September 14, 1999 1:36 PM > Subject: RE: Identifiers in C++ > > I think not.... not in normal ways... nor function or macro inside VC.... > > But you can try to construct your own... making indexes inside tables in > memory.... but.... is really complex, I think, considering that the eval > function of javascript, for example, that makes it, is a kind of function > that compiles on the fly the string... that can be watheer command line, > function, variable, from your code or from wathever function of all > APIs...... > > or.... change do Java... if JavaScript has it... Java maybe has it too... > > Karl Heinz Brehme > > -----Original Message----- > From: gameprogrammer-owner@gameprogrammer.com > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Ash > Stirling > Sent: Terça-feira, 14 de Setembro de 1999 07:58 > To: gameprogrammer@gameprogrammer.com > Subject: Identifiers in C++ > > Hi, > > I'm trying to reference a variable by the contents of a variable. That > is, > > x = "myVar"; > y = myClass.(x); > > where the desired result is to have 7 = myClass.myVar . Is this possible > under (MS) Visual C++ 4.0? If I can do this, it will same me a lot of time > and will make my program much more flexible. Thanks in advance. > > Ash David Stirling Email: (ashley@roadrunner.nf.net) > Department of Computer Science Phone: (709) 739-0022 > Memorial University of Newfoundland > St. John's, Newfoundland, Canada > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html > ====================== > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html > > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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