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Re: GRIPES!



http://www.geocities.com/Area51/5967/download.htm

has a hangman game in qbasic....

Ah... this one streches even my limits. It took 2 minutes to search for
hangman.bas at metacrawler and find this code. Now, having done a
masters thesis on search engines I do have and advantage in using them.
But, seriously folks.

				Bob P.

aida ishak wrote:
> 
> hi bob,
> I really need your help right now. I'm supposed to write a hangman game
> program in visual basic. Do you have any idea how to?Thanx.
> 
> >From: Bob Pendleton <bobp@pendleton.com>
> >Reply-To: gameprogrammer@gameprogrammer.com
> >To: gameprogrammer@gameprogrammer.com
> >Subject: Re: GRIPES!
> >Date: Tue, 07 Sep 1999 19:25:24 -0500
> >
> >From the mailing list home page:
> >
> >"This list is especially tolerant of beginners. We were all beginners
> >once."
> >
> >                       Bob P.
> >
> >dyelland wrote:
> > >
> > > Hi,
> > >    thought i'd answer as i'm new to this mailing list.
> > > I'm studying for a Software Engineering degree at the moment and have
> >got
> > > A-Level and university maths qualifications.
> > > It is rather worrying when programmers don't know what RTS and RPG stand
> > > for, but i suppose everyone has to start somewhere.
> > > I'm currently working on an RPG for the PC for the developers ButtMonkey
> > > software and hope to get a job in the industry after graduating from
> > > university.
> > > This mailing list seems rather varied in level, with people asking for
> > > physics models some days and how to draw to the screen on others.
> > > I think for basic questions such as pixel plotting and simple graphics
> >and
> > > AI, beginners would be better off searching for "game programming" on a
> > > search engine.
> > > For any beginners i would recommend the following sites:-
> > >
> > > www.gameprog.com
> > > www.flipcode.com (more advanced)
> > > www.gamedev.com
> > >
> > > also i would suggest starting off writing small graphics demos to get
> >the
> > > hang of graphics coding such as 2D stars or a fire or plasma effect.
> > >
> > > Another good starting point would be to buy one of Andre Lamothes books,
> >DOS
> > > may be a bit outdated, but is still a good learning platform and he
> >explains
> > > game coding concepts very well.
> > > Also i recommend "Windows Game Programming For Dummys", i know that some
> > > people have said that games programmers should not think of themselves
> >as
> > > "dummys" but it really is an excellent book for learning DirectX.
> > >
> > > i hope this is of some interest.
> > >
> > > Daniel Yelland
> > >
> > > -----Original Message-----
> > > From: gameprogrammer-owner@gameprogrammer.com
> > > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of justin
> > > howard
> > > Sent: Tuesday, September 07, 1999 10:14 AM
> > > To: gameprogrammer@gameprogrammer.com
> > > Subject: GRIPES!
> > >
> > > When I joined this list I was assuming a few things and that I may even
> >get
> > > some help from some of you...
> > > Ive got a few questions for (almost) ALL OF YOU...
> > >
> > > 1) Have any of you got a degree, Software Engineering or Computer
> >Science?
> > >
> > > 2) What kind of game programmer doesnt know what RTS and RPG mean?
> > >
> > > 3) Why are peopole answering messages with a "Im sorry I cant help"?
> > >    Surely if you cant help there is no point answering is there!
> > >
> > > 4) I was wondering what the average time trying to nut out your own
> >problems
> > > is, I have an ssumption it is less than 5 minutes.
> > >
> > > 5) Have any of you even completed high school maths(to those younger
> >ignore
> > > this one).
> > >
> > > Im sorry that some of you got this when you dont deserve it.
> > >
> > > For those who are still learning the VERY BASICS, its easier to learn
> >from a
> > > tutorial somewhere on the net.
> > >
> > > Ok off of gripes,
> > > I was wondering ...
> > >
> > > 1) how many people on this list have ever been employed by a game
> > > Development company cause im interested...
> > >
> > > 2) and how many are currently working on serious projects or working as
> >a
> > > team on something.
> > >
> > > ------
> > > thanx for listening
> > > And happy programming
> > >
> > > ______________________________________________________
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> 
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