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GP Mailing List
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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GRIPES!
http://www.geocities.com/Area51/5967/download.htm has a hangman game in qbasic.... Ah... this one streches even my limits. It took 2 minutes to search for hangman.bas at metacrawler and find this code. Now, having done a masters thesis on search engines I do have and advantage in using them. But, seriously folks. Bob P. aida ishak wrote: > > hi bob, > I really need your help right now. I'm supposed to write a hangman game > program in visual basic. Do you have any idea how to?Thanx. > > >From: Bob Pendleton <bobp@pendleton.com> > >Reply-To: gameprogrammer@gameprogrammer.com > >To: gameprogrammer@gameprogrammer.com > >Subject: Re: GRIPES! > >Date: Tue, 07 Sep 1999 19:25:24 -0500 > > > >From the mailing list home page: > > > >"This list is especially tolerant of beginners. We were all beginners > >once." > > > > Bob P. > > > >dyelland wrote: > > > > > > Hi, > > > thought i'd answer as i'm new to this mailing list. > > > I'm studying for a Software Engineering degree at the moment and have > >got > > > A-Level and university maths qualifications. > > > It is rather worrying when programmers don't know what RTS and RPG stand > > > for, but i suppose everyone has to start somewhere. > > > I'm currently working on an RPG for the PC for the developers ButtMonkey > > > software and hope to get a job in the industry after graduating from > > > university. > > > This mailing list seems rather varied in level, with people asking for > > > physics models some days and how to draw to the screen on others. > > > I think for basic questions such as pixel plotting and simple graphics > >and > > > AI, beginners would be better off searching for "game programming" on a > > > search engine. > > > For any beginners i would recommend the following sites:- > > > > > > www.gameprog.com > > > www.flipcode.com (more advanced) > > > www.gamedev.com > > > > > > also i would suggest starting off writing small graphics demos to get > >the > > > hang of graphics coding such as 2D stars or a fire or plasma effect. > > > > > > Another good starting point would be to buy one of Andre Lamothes books, > >DOS > > > may be a bit outdated, but is still a good learning platform and he > >explains > > > game coding concepts very well. > > > Also i recommend "Windows Game Programming For Dummys", i know that some > > > people have said that games programmers should not think of themselves > >as > > > "dummys" but it really is an excellent book for learning DirectX. > > > > > > i hope this is of some interest. > > > > > > Daniel Yelland > > > > > > -----Original Message----- > > > From: gameprogrammer-owner@gameprogrammer.com > > > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of justin > > > howard > > > Sent: Tuesday, September 07, 1999 10:14 AM > > > To: gameprogrammer@gameprogrammer.com > > > Subject: GRIPES! > > > > > > When I joined this list I was assuming a few things and that I may even > >get > > > some help from some of you... > > > Ive got a few questions for (almost) ALL OF YOU... > > > > > > 1) Have any of you got a degree, Software Engineering or Computer > >Science? > > > > > > 2) What kind of game programmer doesnt know what RTS and RPG mean? > > > > > > 3) Why are peopole answering messages with a "Im sorry I cant help"? > > > Surely if you cant help there is no point answering is there! > > > > > > 4) I was wondering what the average time trying to nut out your own > >problems > > > is, I have an ssumption it is less than 5 minutes. > > > > > > 5) Have any of you even completed high school maths(to those younger > >ignore > > > this one). > > > > > > Im sorry that some of you got this when you dont deserve it. > > > > > > For those who are still learning the VERY BASICS, its easier to learn > >from a > > > tutorial somewhere on the net. > > > > > > Ok off of gripes, > > > I was wondering ... > > > > > > 1) how many people on this list have ever been employed by a game > > > Development company cause im interested... > > > > > > 2) and how many are currently working on serious projects or working as > >a > > > team on something. > > > > > > ------ > > > thanx for listening > > > And happy programming > > > > > > ______________________________________________________ > > > Get Your Private, Free Email at http://www.hotmail.com > > > ================================================================= > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > http://gameprogrammer.com/mailinglist.html > > > > > > ================================================================= > > > To SUBSCRIBE or UNSUBSCRIBE please visit > > > http://gameprogrammer.com/mailinglist.html > >================================================================= > >To SUBSCRIBE or UNSUBSCRIBE please visit > >http://gameprogrammer.com/mailinglist.html > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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