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Re: GP: Flipping a point across a line: The answer



On Wed 08 Sep, Bob Pendleton wrote:
> > Incidentally, I don't want to use SQRT, DIV, MOD, ARC, SIN, COS, TAN at
> > all, which my program doesn't, because it MUST be as fast as possible.
> > Then again, it doen't work perfectly, so I'm losing right now!
> On any modern processor these operations are very very fast. Unless you
> are bouncing an awful lot of balls you won't see any effect from using
Yes- a LOT of balls, and in a complex 3D environment.


Regards,

Matt. W.
-- 
      ***   eudoxus@freeuk.com   ***
***   http://www.eudoxus.freeuk.com/   ***
mwebster@apsoft.co.uk   http://members.xoom.com/eudoxusM/

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