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Re: GRIPES!



hi bob,
I really need your help right now. I'm supposed to write a hangman game 
program in visual basic. Do you have any idea how to?Thanx.


>From: Bob Pendleton <bobp@pendleton.com>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: gameprogrammer@gameprogrammer.com
>Subject: Re: GRIPES!
>Date: Tue, 07 Sep 1999 19:25:24 -0500
>
>From the mailing list home page:
>
>"This list is especially tolerant of beginners. We were all beginners
>once."
>
>			Bob P.
>
>dyelland wrote:
> >
> > Hi,
> >    thought i'd answer as i'm new to this mailing list.
> > I'm studying for a Software Engineering degree at the moment and have 
>got
> > A-Level and university maths qualifications.
> > It is rather worrying when programmers don't know what RTS and RPG stand
> > for, but i suppose everyone has to start somewhere.
> > I'm currently working on an RPG for the PC for the developers ButtMonkey
> > software and hope to get a job in the industry after graduating from
> > university.
> > This mailing list seems rather varied in level, with people asking for
> > physics models some days and how to draw to the screen on others.
> > I think for basic questions such as pixel plotting and simple graphics 
>and
> > AI, beginners would be better off searching for "game programming" on a
> > search engine.
> > For any beginners i would recommend the following sites:-
> >
> > www.gameprog.com
> > www.flipcode.com (more advanced)
> > www.gamedev.com
> >
> > also i would suggest starting off writing small graphics demos to get 
>the
> > hang of graphics coding such as 2D stars or a fire or plasma effect.
> >
> > Another good starting point would be to buy one of Andre Lamothes books, 
>DOS
> > may be a bit outdated, but is still a good learning platform and he 
>explains
> > game coding concepts very well.
> > Also i recommend "Windows Game Programming For Dummys", i know that some
> > people have said that games programmers should not think of themselves 
>as
> > "dummys" but it really is an excellent book for learning DirectX.
> >
> > i hope this is of some interest.
> >
> > Daniel Yelland
> >
> > -----Original Message-----
> > From: gameprogrammer-owner@gameprogrammer.com
> > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of justin
> > howard
> > Sent: Tuesday, September 07, 1999 10:14 AM
> > To: gameprogrammer@gameprogrammer.com
> > Subject: GRIPES!
> >
> > When I joined this list I was assuming a few things and that I may even 
>get
> > some help from some of you...
> > Ive got a few questions for (almost) ALL OF YOU...
> >
> > 1) Have any of you got a degree, Software Engineering or Computer 
>Science?
> >
> > 2) What kind of game programmer doesnt know what RTS and RPG mean?
> >
> > 3) Why are peopole answering messages with a "Im sorry I cant help"?
> >    Surely if you cant help there is no point answering is there!
> >
> > 4) I was wondering what the average time trying to nut out your own 
>problems
> > is, I have an ssumption it is less than 5 minutes.
> >
> > 5) Have any of you even completed high school maths(to those younger 
>ignore
> > this one).
> >
> > Im sorry that some of you got this when you dont deserve it.
> >
> > For those who are still learning the VERY BASICS, its easier to learn 
>from a
> > tutorial somewhere on the net.
> >
> > Ok off of gripes,
> > I was wondering ...
> >
> > 1) how many people on this list have ever been employed by a game
> > Development company cause im interested...
> >
> > 2) and how many are currently working on serious projects or working as 
>a
> > team on something.
> >
> > ------
> > thanx for listening
> > And happy programming
> >
> > ______________________________________________________
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