|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: Flipping a point across a line: The answer
Sorry, missed your version. What was it? Kev Don Williamson wrote: > > Hallo, > > If you implemented the algorithm I suggested above in all 2/3 axes > (depending upon what your needs are) you will have noticed that there is no > need for any reflection equations whatsoever, it all simply works out > because mechanics is cool like that. :0) > > - Don > ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
|
|