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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: How to captue enter, up, down, left, right and Fx
try this out;
in the mainloop:
#define F1 "the interger number go F1"
#define F2 ... aso..
char c = ' ';
while (c != F1 || c != F2 ..)
{
do the stuff..
if (kbhit())
{
c = getch();
}
}
I dont know.. maybye this helps.. By the way. You dont got any nice examples
of 0x013 calls and sourcecodes? :-)
>From: "AcidNaught" <luisfertv@geocities.com>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: <gameprogrammer@gameprogrammer.com>
>Subject: How to captue enter, up, down, left, right and Fx
>Date: Sat, 4 Sep 1999 19:40:14 -0000
>
>Hello everyone!
>
>
>Ok, so far I´ve received a lot of suggestions for my queston about gaming
>programing and I´ve resolved to begin with C++ (of wich I already know a
>lot) and second, I´ll use OpenGL (its no-microsoft nature won the battle)
>
>Now, I´m having problems trying to capture the arrow keys from the keyboard
>and the Enter and Fx strokes. A long time ago I readed how to make this but
>in Pascal, so I need the code in C. I already did this code:
>
> clrscr();
> flushall();
> c = getchar();
>
>with c as integer and as char but it just return the number 10 when I press
>the Enter key and doesn´t works at all with the arrows. I know there is
>another numerical code I have to capture but I don´t get it right now.
>
>Thanks for your help
>
>
>PS: BTW it would be nice if somebody have the code necesary to capture the
>Fx keys. Thanks again!
>
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