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Re: The keys have benn captured!!!!



Hmmm, strange... I attached a URL to this email but it seems to have
disappeared. But anyway, check out
http://www.geocities.com/SiliconValley/Vista/7696/keyboard.htm for a
complete explanation and better way to check your keyboard :0)

- Don

-----Original Message-----
From: Don Williamson <DonWilliamson@aqua-pacific.com>
To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
Date: 07 September 1999 08:35
Subject: Re: The keys have benn captured!!!!


>Read it! :0)
>
>-----Original Message-----
>From: Acidnaught <luisfertv@geocities.com>
>To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
>Cc: nikhilwiz@yahoo.com <nikhilwiz@yahoo.com>
>Date: 06 September 1999 17:32
>Subject: The keys have benn captured!!!!
>
>
>>OK, listen to me everybody.
>>
>>I said I WILL implement OpenGl but I didn't say I was already implementing
>>it. Yes, I am programing some DOS code for my university and finally I
have
>>the code right now, thanks to some of you and some other good stuff I
found
>>on the net.
>>
>>Some interesting aspects:
>>
>>getchar() doesn't work fine but getch() does. However it's very dificult
to
>>print on the screen the values this function retunrs, so I had to search
>for
>>the right codes for this keys on the keyboard and I'd like to share them
>>with all of you:
>>
>>here is the code:
>>
>>
>>char c:
>>
>>if ((c = getch()) == 27)
>>    // Escape key was pressed so do whatever you want
>>if (c ==  72)
>>  // up arrow key was pressed so do whatever you want
>>if (c ==  80)
>>  // down arrow key was pressed so do whatever you want
>>if (c ==  77)
>>  // right arrow key was pressed so do whatever you want
>>if (c ==  75)
>>  // left arrow key was pressed so do whatever you want
>>if (c ==  13)
>>  // ENTER key was pressed so do whatever you want
>>
>>
>>
>>Hope somebody find this usefull (besides of me)
>>
>>
>>
>>
>>
>>-----Original Message-----
>>From: Riccardo Fischetti <riccardo.fischetti@tiscalinet.it>
>>To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
>>Date: Monday, September 06, 1999 2:29 AM
>>Subject: R: How to captue enter, up, down, left, right and Fx
>>
>>
>>>Yeas, sure.....the getchar() function get char value without enter the
>>>return key....but it display it on the screen.....:)
>>>so, use getch() instead of getchar(), because it don't print the char on
>>the
>>>screen....
>>>
>>>----- Original Message -----
>>>From: Eudoxus3 <Eudoxus@freeuk.com>
>>>To: Game programmer <gameprogrammer@gameprogrammer.com>
>>>Sent: Sunday, September 05, 1999 12:45 PM
>>>Subject: Re: How to captue enter, up, down, left, right and Fx
>>>
>>>
>>>> On Sun 05 Sep, justin howard wrote:
>>>> > The number ten being returned is the ASCII code for it I believe.
>>>> > Check an ascii table.
>>>> > I think ENTER is equivalent to 0x10 or &H10 or Hexadecial 10 in
>>>otherwords.
>>>> > Hope that helps
>>>> > >From: "AcidNaught" <luisfertv@geocities.com>
>>>> > >Subject: How to captue enter, up, down, left, right and Fx
>>>> > >  clrscr();
>>>> > >  flushall();
>>>> > >  c = getchar();
>>>>
>>>> Yes, the `getchar()` function returns the value of the character
>entered.
>>>> Some functions are annoying (like scanf()`) because they only give a
>>value
>>>> once return has been pressed.
>>>>
>>>> The arrow keys won't give a value via `getchar()` because they don't
>have
>>>> any ASCII values associated with them.
>>>>
>>>> Btw: ASCII stands for American Standard Character Information
>>Interchange.
>>>> Just thought u might like 2 no.
>>>>
>>>>
>>>> Regards,
>>>>
>>>> Matt. W.
>>>> --
>>>> ***  eudoxus@freeuk.com  ***  http://members.xoom.com/eudoxusM/
>>>>                  mwebster@apsoft.co.uk
>>>>
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