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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: The keys have benn captured!!!!
Hmmm, strange... I attached a URL to this email but it seems to have disappeared. But anyway, check out http://www.geocities.com/SiliconValley/Vista/7696/keyboard.htm for a complete explanation and better way to check your keyboard :0) - Don -----Original Message----- From: Don Williamson <DonWilliamson@aqua-pacific.com> To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> Date: 07 September 1999 08:35 Subject: Re: The keys have benn captured!!!! >Read it! :0) > >-----Original Message----- >From: Acidnaught <luisfertv@geocities.com> >To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> >Cc: nikhilwiz@yahoo.com <nikhilwiz@yahoo.com> >Date: 06 September 1999 17:32 >Subject: The keys have benn captured!!!! > > >>OK, listen to me everybody. >> >>I said I WILL implement OpenGl but I didn't say I was already implementing >>it. Yes, I am programing some DOS code for my university and finally I have >>the code right now, thanks to some of you and some other good stuff I found >>on the net. >> >>Some interesting aspects: >> >>getchar() doesn't work fine but getch() does. However it's very dificult to >>print on the screen the values this function retunrs, so I had to search >for >>the right codes for this keys on the keyboard and I'd like to share them >>with all of you: >> >>here is the code: >> >> >>char c: >> >>if ((c = getch()) == 27) >> // Escape key was pressed so do whatever you want >>if (c == 72) >> // up arrow key was pressed so do whatever you want >>if (c == 80) >> // down arrow key was pressed so do whatever you want >>if (c == 77) >> // right arrow key was pressed so do whatever you want >>if (c == 75) >> // left arrow key was pressed so do whatever you want >>if (c == 13) >> // ENTER key was pressed so do whatever you want >> >> >> >>Hope somebody find this usefull (besides of me) >> >> >> >> >> >>-----Original Message----- >>From: Riccardo Fischetti <riccardo.fischetti@tiscalinet.it> >>To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> >>Date: Monday, September 06, 1999 2:29 AM >>Subject: R: How to captue enter, up, down, left, right and Fx >> >> >>>Yeas, sure.....the getchar() function get char value without enter the >>>return key....but it display it on the screen.....:) >>>so, use getch() instead of getchar(), because it don't print the char on >>the >>>screen.... >>> >>>----- Original Message ----- >>>From: Eudoxus3 <Eudoxus@freeuk.com> >>>To: Game programmer <gameprogrammer@gameprogrammer.com> >>>Sent: Sunday, September 05, 1999 12:45 PM >>>Subject: Re: How to captue enter, up, down, left, right and Fx >>> >>> >>>> On Sun 05 Sep, justin howard wrote: >>>> > The number ten being returned is the ASCII code for it I believe. >>>> > Check an ascii table. >>>> > I think ENTER is equivalent to 0x10 or &H10 or Hexadecial 10 in >>>otherwords. >>>> > Hope that helps >>>> > >From: "AcidNaught" <luisfertv@geocities.com> >>>> > >Subject: How to captue enter, up, down, left, right and Fx >>>> > > clrscr(); >>>> > > flushall(); >>>> > > c = getchar(); >>>> >>>> Yes, the `getchar()` function returns the value of the character >entered. >>>> Some functions are annoying (like scanf()`) because they only give a >>value >>>> once return has been pressed. >>>> >>>> The arrow keys won't give a value via `getchar()` because they don't >have >>>> any ASCII values associated with them. >>>> >>>> Btw: ASCII stands for American Standard Character Information >>Interchange. >>>> Just thought u might like 2 no. >>>> >>>> >>>> Regards, >>>> >>>> Matt. W. >>>> -- >>>> *** eudoxus@freeuk.com *** http://members.xoom.com/eudoxusM/ >>>> mwebster@apsoft.co.uk >>>> >>>> ================================================================= >>>> To SUBSCRIBE or UNSUBSCRIBE please visit >>>> http://gameprogrammer.com/mailinglist.html >>>> >>>> >>> >>>================================================================= >>>To SUBSCRIBE or UNSUBSCRIBE please visit >>>http://gameprogrammer.com/mailinglist.html >> >> >>================================================================= >>To SUBSCRIBE or UNSUBSCRIBE please visit >>http://gameprogrammer.com/mailinglist.html >> >> > > >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html > > ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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