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Animation Sequences in DOS games



For making a DOS space type 2D game I am confused as to which type of
sprites to use..  such as if I wanted to have a rotation of 360 degrees for
a ship in the arcade genre of space shoot'em up games which would be the
preference to use?  using small bitmaps on top of bitmaps, or RLE sprites,
or just blitting standard sprites..  My dilemma in my mind is when using
Allegro and DJGPP you cannot rotate an RLE sprite and If I wanted the user
to be able to rotate the ship 360 degrees and offer that freedom of movement
what would be the best choice..  just standard bitmap on top of bitmap..
Thank you in advance for any responses you may have.

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