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RE: How to captue enter, up, down, left, right and Fx



If you're going to be programming in windows, which I assume you are seeing
as you are using open GL.. i think that you can't use getchar().. don't you
have to prespond to the WM_KEYPRESSED message or something?  I'm a kind of a
beginner to game programming (meaning that i've dabbled for a long time but
not done anything serious) and am very new to windows programming, but i
understand that most of the dos stuff doesn't really work.



> -----Original Message-----
> From: gameprogrammer-owner@gameprogrammer.com
> [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of justin
> howard
> Sent: Sunday, September 05, 1999 8:24
> To: gameprogrammer@gameprogrammer.com
> Subject: Re: How to captue enter, up, down, left, right and Fx
>
>
> The number ten being returned is the ASCII code for it I believe.
> Check an ascii table.
> I think ENTER is equivalent to 0x10 or &H10 or Hexadecial 10 in
> otherwords.
> Hope that helps
>
>
> >From: "AcidNaught" <luisfertv@geocities.com>
> >Reply-To: gameprogrammer@gameprogrammer.com
> >To: <gameprogrammer@gameprogrammer.com>
> >Subject: How to captue enter, up, down, left, right and Fx
> >Date: Sat, 4 Sep 1999 19:40:14 -0000
> >
> >Hello everyone!
> >
> >
> >Ok, so far I´ve received a lot of suggestions for my queston about gaming
> >programing and I´ve resolved to begin with C++ (of wich I already know a
> >lot) and second, I´ll use OpenGL (its no-microsoft nature won the battle)
> >
> >Now, I´m having problems trying to capture the arrow keys from
> the keyboard
> >and the Enter and Fx strokes. A long time ago I readed how to
> make this but
> >in Pascal, so I need the code in C.  I already did this code:
> >
> >  clrscr();
> >  flushall();
> >  c = getchar();
> >
> >with c as integer and as char but it just return the number 10
> when I press
> >the Enter key and doesn´t works at all with the arrows. I know there is
> >another numerical code I have to capture but I don´t get it right now.
> >
> >Thanks for your help
> >
> >
> >PS: BTW it would be nice if somebody have the code necesary to
> capture the
> >Fx keys. Thanks again!
> >
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