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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Visual C++ 5 or 6 ?
On Sat 04 Sep, Mythic uuh... Smith wrote: > I currently use VC++ 6.0, and I love it, As of yet I have found no major > bugs If you divide by 0 there is no guarenteed result. You may get a very large number or an exception. This is easily handled, but apparantly MS VC++6 does not act correctly when faced with \ 0. A compiler _should_ simply give an error, which is then caught and acted upon. Don't jump on me for this; I got this info from someone who has been using it a while. I know nothing compared to him. Regards, Matt. W. -- *** eudoxus@freeuk.com *** http://members.xoom.com/eudoxusM/ mwebster@apsoft.co.uk ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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