|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] DOS
Stop the press! Well Johny boy made Wolfstein using C, well, the man could have written the damn thing in Pascal!! ´cause he is a computer-head bro! At school i have learned that DOS programming its a lot easier that Windows coding, but, we all have to move to windows ambit, just because of Billy Gates piracy!! i dont think so!. Besides Windows, and name whatever you want, was developed in OS fashion at first hand.. Ok, yes, its true, Windows programming means awfull work, but!, only when you are developing tools at your own!. Ray Deal, Pov ray, modeling objects, lighting, textures... well, maybe you have to emulate Adrian Carmack and his "skins" for poligons skulls. Conveting bmp textures to skins its one thing, the backbone here is how he covers the poligons skull with it?. >From: "Patrick Clerkin" <p_clerkin@Hotmail.com> >Reply-To: gameprogrammer@gameprogrammer.com >To: gameprogrammer@gameprogrammer.com >Subject: Re: GP: 3D DOS PROGRAMING >Date: Wed, 01 Sep 1999 15:46:46 PDT > >If you want find out about how something like Wolfenstein 3D was basically >done have a look at: > >http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html > >which is a ray casting tutorial. But things have changed a lot over the >years: polygons rather than stretched slices of bitmaps are used nowadays. > >I really don't think you should confine yourself to DOS just because you're >a beginner. DOS is dead, as they say. Just go straight for DirectX. It's >really not difficult to get up and running with DX - though of course it >can >become as deep and complicated as is necessary. > >Best of luck, >Patrick. > >>From: "Acidnaught" <luisfertv@geocities.com> >>Reply-To: gameprogrammer@gameprogrammer.com >>To: <gameprogrammer@gameprogrammer.com> >>Subject: GP: 3D DOS PROGRAMING >>Date: Wed, 1 Sep 1999 16:29:37 -0500 >> >>Hello everybody >> >>I know that maybe there are a lot of you that know a lot more than me >>about >>this simple subjects, but it's for sure that all of you had need some >>help, >>like if there is a fool obstacle that anybody can cross except you. At >>this >>moment I'm in front of this obtacles, and I'd really apreciate if somebody >>could help me to open my eyes. >> >>OK, so, here is the matter: I'm begining to learn visual gaming >>programing, >>so I have found my first obstacles. These are especificallly: >>1. If I draw an empty cube with just the ridges. How can I apply a textur >>to >>each side of this square >>2. Wich kind of physics is needed to make the calculations of the change >>of >>a view (f.e. let's say in a Wolfenstein like game, when you walk, there >>is >>an aproaching of the objects on the stage) How can I make this change on >>the >>scale in respect to the point of the viewer >>and >>3. How does a 3d engine works? Wich one is the first step to make one by >>my >>own? >> >>Please note that I'm just programing for DOS enviroment using Borland >>C++4.5 >>(I think it's better to beginers like me and JC did Wolfenstein using a >>previous version, so....) >> >>Thanks a lot! >> >> >>================================================================= >>To SUBSCRIBE or UNSUBSCRIBE please visit >>http://gameprogrammer.com/mailinglist.html > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
|
|