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What do you need to know.






>From: "Mike Fawn" <mfawn@Hotmail.com>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: gameprogrammer@gameprogrammer.com
>Subject: GP: GameProgrammer: What do you need to know.
>Date: Wed, 01 Sep 1999 05:55:11 PDT
>
>I just wanted to find out what you really need to know to be a game coder.
>I'm learning DirectX D3DIM using Visual C++ for a 3D game I'm trying to
>write. I'm not sure if I should be doing anything in ASM or anything else.
>
>Mike

  Well, ASM code will help you a lot in case you wish
to speed up some modules of your coding. I have made it and it
works, specially when you got to make some interface between the
software and hardware, name video card, name ports.- But, its not
so necessary that you canīt start with visual or plain C++, cause
it has (both) some kind of ASM within the compiler.-

  Some people says ASM is dead, but it is a "class" of programming
for itself.

>
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