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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] What do you need to know.
>From: "Mike Fawn" <mfawn@Hotmail.com> >Reply-To: gameprogrammer@gameprogrammer.com >To: gameprogrammer@gameprogrammer.com >Subject: GP: GameProgrammer: What do you need to know. >Date: Wed, 01 Sep 1999 05:55:11 PDT > >I just wanted to find out what you really need to know to be a game coder. >I'm learning DirectX D3DIM using Visual C++ for a 3D game I'm trying to >write. I'm not sure if I should be doing anything in ASM or anything else. > >Mike Well, ASM code will help you a lot in case you wish to speed up some modules of your coding. I have made it and it works, specially when you got to make some interface between the software and hardware, name video card, name ports.- But, its not so necessary that you canīt start with visual or plain C++, cause it has (both) some kind of ASM within the compiler.- Some people says ASM is dead, but it is a "class" of programming for itself. > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com >================================================================= >To SUBSCRIBE or UNSUBSCRIBE please visit >http://gameprogrammer.com/mailinglist.html > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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