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Re: GP: Ellipsiod graphics programming



I'm sorry to say, but this may be a flawed idea... If you plan to cater to 
the 3D gods, and use 3D accelerators, then you may have quite a while to 
wait, as (I believe, I could be so totally and completely wrong here as to 
make me feel embarassed) that the accelerators can only deal in polygons 
::shrug::.  I believe that ID created a similar algorithm, but instead of 
drawing an _actual_ curve they simply  made the object into polygons, while 
taking into account how many polygons should be used to make a realistic 
curve as compared to how big the object is on the screen.  Download Quake 
III and you will see what I mean.  I haven't noticed any actual curves, only 
many-polygon based "wannabe" curves.

I could be wrong on all accounts... don't take my word for any of this. :)  
Hope this help

-Mythic

>Hey guy!!
>
>Does anybody know were I can find information on 3D ellipsiod mathematics
>and graphics programming? I have searched the web, but I can't find 
>anything
>good.
>
>I have been programming 3D engines using polygons for way too long and I
>wanna look into different techniques on rendering 3D  objects that are not
>made of polygons.
>
>Any help would be greatly appreciated!!
>
>Thanks,
>Chris Gripeos
>
>Info Designer
>Ubi Soft ( New York )
>cgripeos@ny.ubisoft.com
>
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