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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: GP: 3D DOS PROGRAMING
well, to plug some of my old work you might take a look at http://gameprogrammer.com/6-text.html which has a DOS 3D texture mapper. But, I'd strongly suggest that you take a look at something like OpenGL http://www.opengl.org or at the new Java 3D API http://java.sun.com before you start rebuilding what has already been done. You can get dramatically better performance with the newer systems because they can make use of 3D accelerator cards. Not to mention that the the market for commercial games isn't DOS any more. Life is to short to spend it reinventing the wheel. Bob P. Acidnaught wrote: > > Hello everybody > > I know that maybe there are a lot of you that know a lot more than me about > this simple subjects, but it's for sure that all of you had need some help, > like if there is a fool obstacle that anybody can cross except you. At this > moment I'm in front of this obtacles, and I'd really apreciate if somebody > could help me to open my eyes. > > OK, so, here is the matter: I'm begining to learn visual gaming programing, > so I have found my first obstacles. These are especificallly: > 1. If I draw an empty cube with just the ridges. How can I apply a textur to > each side of this square > 2. Wich kind of physics is needed to make the calculations of the change of > a view (f.e. let's say in a Wolfenstein like game, when you walk, there is > an aproaching of the objects on the stage) How can I make this change on the > scale in respect to the point of the viewer > and > 3. How does a 3d engine works? Wich one is the first step to make one by my > own? > > Please note that I'm just programing for DOS enviroment using Borland C++4.5 > (I think it's better to beginers like me and JC did Wolfenstein using a > previous version, so....) > > Thanks a lot! > > ================================================================= > To SUBSCRIBE or UNSUBSCRIBE please visit > http://gameprogrammer.com/mailinglist.html ================================================================= To SUBSCRIBE or UNSUBSCRIBE please visit http://gameprogrammer.com/mailinglist.html
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